GoofaTroopa
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02-16-2020, 12:47 PM
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GoofaTroopa's Most Liked Post | |||||
Post Subject | Numbers of Likes | ||||
RE: Extra Police Equipment | 1 | ||||
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Post Message | |||||
I think police could see a major improvement with the addition of fortification equipment, APCs, more player models and perhaps a medic swat role. Adding a commission for the destruction of illegal substances could also be enticing as well as perhaps, in the long run, a better PD. The current PD undermines the power and reach of the current police only allowing 2 exits/entrances and a somewhat ignored roleplaying interior as well as having a somewhat non-threatening exterior. Part of the appeal of the nexus from Industrial was how it made the police seem just as tyrannical and oppressive as the combine are, allowing players for and against the government to get immersed into the roles they play and enjoy the experience more. In addition to the nexus simply having nice visual appeal, it was also centralized in the map so it was easy for the police to pop out of anywhere taking advantage of the expansive underground, have flanking routes and also get to the action quickly and usually with advantage upon arrival. I think a lot of the issues around the police feeling underpowered or not worth the play has largely to do with the map. Certain things could possibly be tweaked or added in the future to make this job more appealing and effective. As to the ticketing, if there was a way of writing a reverse cheque, like requesting payment from a specific player as opposed to paying it, and the addition of some rules surrounding the rp, we could see good ticketing rp for any deemed inappropriate behavior. I think also a return of the morgues old easy want system for observed or automatically deemed illegal actions would largely help with arrests and rp, helping to steer swat and police away from the simple rdm role it holds currently. |
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